Meridian Crowns
Strategy game in your browser ยท early access

Govern a country. The world plays along.

After a long journey, your tribe finds a fertile valley. From now on, you are the government. Build an economy in a world with its own weather, nature and markets, and with inhabitants who make their own choices.

Map of a generated world, divided into territories. One area in a valley is marked as your country.
Every world is generated: continents, territories, soils and rivers.

Not a board game of numbers, but a world that lives on

Behind every turn, the game simulates an entire planet. What you decide ends up in that world, and not always the way you expected.

A living world

Continents, territories and soils are generated. The weather changes every month, rivers burst their banks, and forests, fruit, nuts and game grow or disappear.

A real economy

Wholesale and retail, real estate, rent, loans and currencies. Prices come from supply and demand. Workshops, small businesses and companies start, grow and go bankrupt.

Inhabitants with a will of their own

Your population ages, has children, works, buys, rents, borrows and starts businesses. You can steer them with policy, but you can't command them.

You are the government

You start with one state and a few hundred inhabitants. From there you build a country, with decisions whose effects you see in the turns that follow.

  • Set up ministries and a national bank, and give your country its own currency.
  • Buy and sell goods and real estate, or rent out what you own.
  • Start state companies, grant subsidies, or withdraw your support again.
  • Read the messages of your advisers: weather reports, observations, audiences and requests for funding.

"Information reaches you through whoever brings it. Do you trust your advisers, or do you question their motives?"

What you see is what your advisers tell you. Not everything is complete, and not everyone is neutral.

A few minutes a day

You play Meridian Crowns at your own pace. One turn a day is one month in the game. You don't need to be online all the time: you look at what happened, make your decisions, and the world carries on.

Every twelve turns a year has passed: then the annual contracts, the harvest and the figures of the year are settled.

  1. Weather and natureRain, temperature, wind and water decide what grows.
  2. The economyProduction, consumption, rent, loans and trade on the markets.
  3. The peopleInhabitants grow older, work, move and start businesses.
  4. Your turnYou read the messages and make your decisions for the next month.

Fair play

The game is free, with one country. If you want to support the game, you can later take a subscription for more countries and more insight, such as charts and a full history.

A subscription never gives an advantage in the world itself. You can't buy resources, money or power.

See the prices

Early access

Meridian Crowns is still in active development. Things may be missing or change, and sometimes a world has to start over. If you play now, you help shape the game.

Found a bug or have an idea? Mail info@yaletree.com.

Your valley is waiting

Create a free account and found your country. It takes a minute.

Start for free